If you use Smoothing group, you can smooth some minor edges. For example, if you use UV seams, you could stitch unnecessary seams. 1) Subdivide more 2) Remove auto edge condition. To increase the information, there are 2 options. If you don’t have enough information, again you will meet “IPOPT maximum iterations exceeded” error”.
![3ds max 2018 quadrify 3ds max 2018 quadrify](https://i.ytimg.com/vi/Bgy9ngip7jE/maxresdefault.jpg)
![3ds max 2018 quadrify 3ds max 2018 quadrify](http://www.os-berkualitas.com/wp-content/uploads/2019/04/3DS-Max-2018.jpg)
Then, you could apply Vertex Weld modifier with Threshold 0.001 to fix it. You will be able to see split edge easily. The easiest way to check this is applying Relax or TurboSmooth. Reform would now know if that’s real edge boundary you want to keep or just bad meshed. Until we have T-1000 to retopo, you still gotta do what you gotta do. But, the mesh has split edges and inverted normal and overlapped double faces what not. The new algorithms in Subdivide modifier certainly does great jobs for making more Reform friendly faces. I guess I don’t need to explain how bad models from CAD can be. Again this option doesn’t guarantee to remove all spirals. I fixed with by increasing Regularize to 1.0. For this kinds of source object, you must Subdivide. You can see the edge flow is a lot better for both center circular area and front flat face. I usually use “ Adaptive” option with default. You can see it makes better edge flow on the big one circular ngon. So, I went back to the center boolean operand and give some Cap segments.
![3ds max 2018 quadrify 3ds max 2018 quadrify](https://1.bp.blogspot.com/-7iAFn2rBbM8/WRTtDfqmmGI/AAAAAAAACo4/XfEEWxPgChcqJIzenUKSb0ooGJT3jIq6QCLcB/s1600/autodesk-3ds-max-2018-data-channel-modifier.jpg)
But, the topology doesn’t look that great, especially the center circle. Auto Edge was on with Smoothing group by default. I just apply Retopology modifier, set target to 3000 and just pressed Compute.
#3ds max 2018 quadrify how to
UIAccessor mini tutorial – How to control Make Preview dialog.OSL mini tutorial #3 – utilizing scene data and some Math.OSL mini tutorial #2 Random map per tile for SimpleTiles map.Mini OSL tutorial #1 – Random map rotation per tile.How to manage tools part 2 – Plugins (featuring new pipeline integration).How to manage tools part 1 – Scripts (featuring new pipeline integration).
![3ds max 2018 quadrify 3ds max 2018 quadrify](https://i.ytimg.com/vi/kihOiw-tJzw/maxresdefault.jpg)